Fire Emblem Awakening Free Download
- Fire Emblem Awakening Guide
- Fire Emblem Awakening Free Download Code
- Fire Emblem Awakening Gba Free Download
- Fire Emblem Awakening Download Code
- Fire Emblem Awakening Dlc Rom
- Fire Emblem Awakening Rom
- Fire Emblem Awakening Rom Download
Lucina | |
---|---|
Fire Emblem character | |
Lucina as she appears in Super Smash Bros. Ultimate | |
First game | Fire Emblem Awakening (2012) |
Designed by | Yusuke Kozaki |
Voiced by | English Laura Bailey[1] Alexis Tipton (Heroes (Alts. only) and Warriors)[1] Japanese Yū Kobayashi[2] |
Lucina (Japanese: ルキナHepburn: Rukina) is a fictional character and one of the protagonists from Intelligent Systems's 2012 role-playing video gameFire Emblem Awakening, part of their overarching Fire Emblem series of video games. Her popularity later led to her inclusion in several other video games, including Intelligent System's 2015 title Code Name: S.T.E.A.M., Nintendo's crossover fighting gameSuper Smash Bros. for Nintendo 3DS and Wii U, Capcom's Monster Hunter Frontier G, and Bandai Namco's crossover RPG Project X Zone 2. Lucina would again appear in future Fire Emblem titles as well, including Fire Emblem Fates, Fire Emblem Heroes, and Fire Emblem Warriors, though in more of a supporting role rather than a protagonist with the latter titles.
- Fire Emblem Echoes: Shadows of Valentia is a tactical role-playing game in which players command two armies on opposite sides of a war on the continent of Valentia. There are two difficulty settings (Normal and Hard) and two modes that dictate the fate of characters that fall in battle.
- Aug 16, 2018 Fire Emblem Awakening 3DS ROM Cia Free Download For Citra emulator you can play this game on Android Mobile and PC Laptop Use Citra emulator,hack cheats file In the visual world spraying the fire, in the fantastic world, you fight against the enemy with the power to destroy the castle and fight with the army of the soldiers; Undead in a black dragon whose agents Forces are included.
- 1History and appearances
History and appearances
In Fire Emblem Awakening
Fire Emblem Awakening 3DS is the first Fire Emblem game for the Nintendo 3DS. It reintroduces skills and marriage as well as second generation units to the series. In the visually stunning world of the FE game, Lead a team of distinct characters with unique abilities, rich back-stories, and evolving relationships that guide the path of your quest. This tool allows you to randomize character classes and join order for Fire Emblem Fates. However, this randomizer goes a bit further than making simple gameplay changes - all cutscenes in the game are modified to follow the new join order.
Lucina originates from the Nintendo and Intelligent Systems video game Fire Emblem Awakening, an entry in their long-running Fire Emblem series of video games. Internally, Awakening was treated as a last-ditch effort to save the series, as declining sales had led Nintendo to deem it the last game series if the game did not meet sales goals. Lucina was part of the team's efforts to rework the series' arch-typical medieval fantasy setting and revamping it using elements of time-travel; Lucina travels backward in time from a world in ruins to help her father, Chrom, work towards a different future.[3] Lucina's mother is dependent on the player's choices in the game's relationship and marriage system, another revamped system for the game.[4] Early parts in the game see her dressing up as Marth, the protagonist from a number of earlier Fire Emblem titles.[5] Nintendo described her in the game as 'an unwavering warrior with a strong sense of justice and commitment to her family..Her power, determination, and wisdom gained from watching the destruction of her world are priceless strengths.'[6] Lucina and the rest of the cast were cited as standout aspects of the game that helped in saving the series; Awakening posted strong sales in multiple regions and allowed Nintendo to greenlight further entries in the series.[3]
In other media
Lucina later appeared in Awakening's follow up, Fire Emblem Fates, though only as an additional downloadable content (DLC) character, not a core character to the game's story.[7] She is also a playable character in Nintendo's mobile entry in the series, Fire Emblem Heroes,[8] and Fire Emblem Warriors, a Tecmo Koei developed musou action game spin-off.[9] Tecmo Koei originally wanted to drop her from the game's story, citing both issues with her time-travelling backstory conflicting with the new story they were trying to tell in the game, and the perception that there were already too many sword-bearing characters unbalancing the game's gameplay.[10] This idea was rejected by Intelligent Systems and Nintendo, deeming her too important to the franchise to be cut from the game.[10]
Outside of the Fire Emblem series, Lucina was also included in a number of other Nintendo-related games, including the Super Smash Bros. crossover fighting game series. Lucina was a playable character in 2014's Super Smash Bros. for Nintendo 3DS and Wii U as part of the game's core fighting cast, using moves similar to Marth's.[11][12] Around the same time, she also received her own Amiibo figure from Nintendo.[13] She also appears in the series' 2018 entry, Super Smash Bros. Ultimate, now designated as Marth's 'echo fighter'.[14] She is also playable in the 2016 tactical role-playing crossover game Project X Zone 2, appearing as part of a pair unit with her father Chrom.[15] A downloadable addition to the Japan-only Monster Hunter Frontier G allowed for the player to dress their avatar as Lucina in the game's Wii U version.[16] Lucina is featured as a bonus playable character in Code Name: S.T.E.A.M., where she is made playable upon the player linking their Amiibo with the game.[17]
Lucina also received her own figure in Good Smile Company's figma line in 2014.[18]
Reception
The character of Lucina has received positive attention from journalists as part of Nintendo's efforts to better appeal to the female demographics of video gaming.[19][20] Nintendo used her as one of their female characters used to recreate the Rosie the RiveterWe Can Do It poster as part of the company's Women's History Month celebration in March 2015,[21] with her being one of the few characters used who was not criticized by journalists for being a damsel in distress, oversexualized, or merely a female version of a male character.[19][22] Other journalists praised her inclusion as part of Nintendo's efforts to have more female character in games, including her starring role in Fire Emblem Awakening,[20] and the increased percentage of female characters in the roster for Super Smash Bros for Nintendo 3DS and Wii U. While The Mary Sue initially resented the fact that the initial trailer for her revealed appearance in Super Smash Bros. led to Lucina, a female, having to be rescued by Robin, a male, the concern was later retracted upon the realization that the Robin character can be chosen to be male or female in the game itself.[23] In Fire Emblem character popularity polls running up to the release of Fire Emblem Heroes, Lucina was ranked number 2 in the female character polls in North America.[8] The top four characters in the polls received new in-game costumes; Kotaku praised both Lucina's original costume, and the revised one, for striking a good balance between looking stylish while still appearing to look like traditionally functional armor as well.[24]
As a fighter in Super Smash Bros. specifically, her inclusion was generally well-received, although her initial reveal lead to concerns that she was too similar in playing style to Marth, in a game series that stresses that each character be different in play-style.[25] The director of Super Smash Bros., Masahiro Sakurai, addressed the concern directly and stated that there were enough differences in balance and size to warrant her being a separate character.[26][27] With seven total Fire Emblem characters appearing in Super Smash Bros. Ultimate, complaints again arose that she played too similarly to other characters.[28]
References
- ^ ab'Voice of Lucina - Fire Emblem franchise Behind The Voice Actors'. Behind The Voice Actors. Retrieved 18 August 2018. Check mark indicates role has been confirmed using screenshots of closing credits and other reliable sources
- ^'ファイアーエムブレム 覚醒 : 登場人物 マルス'. www.nintendo.co.jp.
- ^ ab'Happy Anniversary to Fire Emblem Awakening, the Game That Saved Fire Emblem'. USgamer.net.
- ^''Super Smash Bros 4': Captain Falcon, Lucina, and Robin join Wii U and 3DS character list; release date, rumors'. www.ecumenicalnews.com.
- ^'New Fire Emblem Warriors Trailer Highlights Lucina, Chrom, Other Heroes from Awakening - Hardcore Gamer'. Hardcoregamer.com. 8 September 2017. Retrieved 3 August 2018.
- ^'Nintendo Celebrates Women's History Month'. Arcade Sushi.
- ^'Marth And Lucina Are Fire Emblem If DLC Characters - Siliconera'. 14 April 2015.
- ^ ab'Fire Emblem Heroes Fan Favorites Poll Led By Ike, Roy, Lucina, Lyn, and Tharja'. USgamer.net.
- ^'Fire Emblem Warriors details Robin, Lucina, Lissa, and Frederick - Gematsu'. 13 July 2017.
- ^ ab'Fire Emblem Warriors interview reveals Lucina was almost cut, twins didn't use swords initially, and more'.
- ^'Fire Emblem: Awakening's Lucina and Robin join the new Super Smash Bros. roster (update: Captain Falcon too)'.
- ^'Lucina Is Not The Same as Prince Marth, But Really Close'. 16 July 2014.
- ^''Vintage' amiibo are coming back to stores, so grab 'em while you still can'.
- ^'Fire Emblem's Chrom joins Super Smash Bros. Ultimate as an echo fighter'.
- ^Goldfarb, Andrew (19 September 2015). 'TGS 2015: Fire Emblem, Xenoblade Characters Join Project X Zone 2'.
- ^'First Look At Fire Emblem: Awakening Costumes In Monster Hunter Frontier G - Siliconera'. 5 December 2013.
- ^'Super Smash Bros. Ultimate Direct – August 8th, 2018'. Nintendo of Europe GmbH.
- ^Life, Nintendo (21 November 2014). 'Lucina from Fire Emblem: Awakening Gets Immortalised in Figurine Form'.
- ^ abKeating, Lauren (19 March 2015). 'Nintendo Celebrates Women's History Month With Samus, Bayonetta, And Toadette'.
- ^ ab'Opinion: Nintendo, women, and the 52% misconception - GameZone'. 3 July 2016.
- ^'Nintendo Celebrating Women's History Month By Highlighting Its Female Characters'.
- ^Kleinman, Alexis (18 March 2015). 'Nintendo's 'Strong Females' Are Everything That's Wrong With Video Games'.
- ^'Super Smash Bros. Reveals a New Fighter Live Today at 10AM ET [Updated With Replay]'. www.themarysue.com.
- ^Alexandra, Heather. 'Fan-Voted Favorites Get Stylish New Armor Sets In Fire Emblem Heroes'.
- ^Schreier, Jason. 'The Internet Reacts To Smash Bros.' Fire Emblem Party'.
- ^'Smash Bros.' Lucina Isn't A Marth Clone, But She Comes Close'.
- ^'Sakurai Talks About The Difference Between Lucina And Marth In Smash Bros. - Siliconera'. 15 July 2014.
- ^D'Anastasio, Cecilia. 'Breaking: Too Many Fire Emblem Characters In Super Smash Bros. Ultimate'.
Fire Emblem Echoes: Shadows of Valentia | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Toshiyuki Kusakihara Kenta Nakanishi Genki Yokota |
Producer(s) | Masahiro Higuchi Hitoshi Yamagami |
Designer(s) | Naohiro Yasuhara Ryuichiro Kouguchi |
Programmer(s) | Susumu Ishihara |
Artist(s) | Hidari Akio Shimada |
Writer(s) | Sakoto Kurihara |
Composer(s) | Takeru Kanazaki Yasuhisa Baba Takafumi Wada Sho Murakami |
Series | Fire Emblem |
Platform(s) | Nintendo 3DS |
Release |
|
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Fire Emblem Echoes: Shadows of Valentia[a] is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DShandheld video game console in 2017. It is a remake of the 1992 Famicom title Fire Emblem Gaiden, second entry in the Fire Emblem series. It follows dual protagonists Alm and Celica as they aim to bring an end to the war through opposite methods, with Alm fighting to resolve the war through battle, while Celica attempts to find a peaceful end through guidance from the Goddess Mila. Fire Emblem Echoes carries over the core gameplay mechanics of the Fire Emblem series while incorporating mechanics from Gaiden like dungeon crawling.
Development of Fire Emblem Echoes began in 2015 following the completion of Fire Emblem Fates. Intended as the culmination of the Fire Emblem series on the 3DS platform, several staff members from both Fates and Fire Emblem Awakening were involved. The game carried over the unconventional mechanics of Gaiden while expanding and rebuilding the story and gameplay based on recent Fire Emblem games and the team's wishes for added role-playing elements. While Gaiden remains exclusive to Japan, Fire Emblem Echoes was localized by 8-4. The game released to strong sales worldwide, receiving positive reviews from critics.
Fire Emblem Awakening Guide
- 3Development
- 5Reception
Gameplay[edit]
Fire Emblem Echoes: Shadows of Valentia is a tactical role-playing game in which players command two armies on opposite sides of a war on the continent of Valentia. There are two difficulty settings (Normal and Hard) and two modes that dictate the fate of characters that fall in battle. In Classic Mode, a fallen unit is subject to permanent death, a recurring mode in the Fire Emblem series that removes fallen characters from the rest of the game (though it is possible in Echoes to revive fallen units a limited number of times). Casual Mode enables units to be revived at the end of a battle.[1] The player navigates Valentia using a world map, going to different story-based and optional locations. Environments are split between battle maps similar to earlier Fire Emblem titles, towns which can be explored to find friendly non-playable characters (NPCs) which run shops, and dungeons the player can explore. Encountering enemies on the world map or in dungeons will trigger a battle.[2][3]
As with other Fire Emblem games, Fire Emblem Echoes uses a turn-based system where each unit on both sides is given their chance to move and act. Battles take place on a grid-based battlefield, with turns being given for players and enemies. During an attack, the view transitions from a top-down perspective to a third-person view.[1] Unlike many other Fire Emblem titles, the Weapons Triangle — a rock–paper–scissors system where certain weapons have advantages over others — and limited weapon durability are removed. Units instead have standard weapons that last the whole campaign, and can be given special weapons which replace their standard weapon and grant passive advantages. Each unit can only carry one weapon, which grows in power as its wielder gains experience points and levels up through battle.[2][4] Each unit is assigned a unique character class, with the class dictating their weapon and consequently their actions; archers can attack at a distance, melee fighters are limited to close-range attacks, while mages must sacrifice a portion of their health to perform an action. Once a unit has reached a certain level, their class can be evolved into more powerful versions. Villager NPCs can also be recruited in towns; while initially weak, they can be strengthened and assigned any available character class.[3][4]

Each time a unit is used in a battle, their Fatigue meter is filled and their maximum health is decreased. The meter is depleted by either giving that unit gifts or purifying them at special statues.[1][2] During battles, adjacent allied units can engage in 'Support' conversations, dialogues which impact their relationship and gameplay performance.[1] In dungeons, players can roam freely through a 3D environment with a party of ten, are able to avoid encounters if they wish, and can smash objects or open crates to obtain money and items. Upon engaging an enemy, the perspective switches to the standard top-down battle screen.[1][2] An added function is Mila's Turnwheel, a mechanic whereby players can undo three turns to redo moves if something has gone wrong such as a unit falling in battle.[2][4] In addition, Fire Emblem Echoes features Amiibo support, with compatible figurines being main protagonists Alm and Celica, in addition to characters from earlier Fire Emblem games: using an Amiibo summons a phantom unit for a single turn at the cost of a character's health. Amiibos not related to the Fire Emblem series summon allied monsters.[2]
Synopsis[edit]
The main storyline remains the same as in Fire Emblem Gaiden. Long ago, the sibling gods Mila and Duma fought for control over the continent of Valentia. Eventually, they called a ceasefire and each took half of the continent. In the south, Mila's worshippers would form the Kingdom of Zofia, a land of plentiful bounty. Over time, however, it spoiled and corrupted its people through complacency. In the north, Duma's worshippers created the Empire of Rigel, a desolate land whose people grew in strength but also became numb to emotion. The game follows Alm and Celica, childhood friends who set off on their own journeys across Valentia in order to restore peace.
After the completion of the game, a new post-game chapter can be started which allows Alm, Celica, and their allies to journey across the sea to Archanea, the setting of the original Fire Emblem. While there, a large labyrinth buried in the nearby desert can be discovered. Exploring its depths, various stone tables speak of an alchemist named Forneus who attempted to create the perfect life-form with divine dragon blood as well as reanimating the dead to be subservient, but was sealed within the labyrinth as punishment for his inhumane experiments. At the deepest level, Forneus' 'perfect life-form' is encountered: a monstrous being dubbed 'The Creation' which serves as the final boss of the labyrinth and is heavily implied to be Grima, the main antagonist of Fire Emblem Awakening.
Development[edit]
Shadows of Valentia is a full remake of Fire Emblem Gaiden.[5] The second entry in the Fire Emblem series, Gaiden was released in 1992 for the Famicom. The game was notable for breaking away from the gameplay precedents set in its predecessor, Shadow Dragon and the Blade of Light; while it retained that game's tactical turn-based battle system, it included new features, such as navigable towns and overworld, and simplified mechanics. Due to these changes, Gaiden came to be considered the black sheep of the series, with many of its new elements being dropped for subsequent entries. Gaiden did not receive a Western release.[6][7] Development for Echoes began following the completion of Fire Emblem Fates for the Nintendo 3DS in 2015. Nintendo series producer Hitoshi Yamagami thought about developing a Fire Emblem game for the Nintendo Switchhome console, but considered it was too early as the console's specifications were still being decided upon. Several Intelligent Systems staff said they wanted to implement features that had to be cut from Fates in a remake of Gaiden. As Gaiden has received little attention up to this point, Yamagami thought they could quickly develop a remake and release it before the Switch's release.[8] An alternative plan was creating an all-new game, but early planning was already in place for the planned Fire Emblem title for Switch, so it was considered too late to begin a third original 3DS game.[9] It was initially planned for release in September 2016, but they could not reach this deadline without compromising the game's quality, so the release was delayed into 2017.[8]
Fire Emblem Awakening Free Download Code
Nintendo staff member Kenta Nakanishi—who was a fan of Gaiden—came on board as the director of Fates, Genki Yokota, was busy with another project. The director for Intelligent Systems was Toshiyuki Kusakihara, who had acted as art director for Fates and its predecessor Fire Emblem Awakening—he took up the role due to his sympathetic understanding Gaiden's unconventional gameplay. Rather than calling it 'New Gaiden', the team chose the English word 'Echoes' to give it worldwide appeal, enable its differentiation from the other side story projects within the Fire Emblem series, and as the potential branding for a new series of remakes. Echoes was intended to be the culmination of the Fire Emblem series on the 3DS.[8] The characters were redesigned by Hidari.[5] Hidari was chosen due to Kusakihara's frequent praising for his work. Kusakihara had tried to hire Hidari to work on both Awakening and the Fire Emblem trading card game, though he was too busy with other projects. For Echoes, however, a meeting was set up well in advance and Hidari was able to accept. Hidari's first character design was Alm; he underwent four redesigns, which enabled Hidari to get a handle on the game's artstyle and design the rest of the cast on his own.[8] The game features animated cutscenes by Studio Khara.[5]
According to Nakanishi and Kusakihara, the original story had been underdeveloped compared to later Fire Emblem titles; the remake enabled them to redesign the narrative to suit the tastes of modern Fire Emblem players.[10] The story of Gaiden was expanded significantly with the inclusion of the core conflict between the two nations that was previously confined to the original version's manual, and cast the character Saber in the role of narrator so as not to limit the scope of the story.[8] Another issue they wanted to address was the original game's poor character writing.[9] The theme of royalty and its impact on the characters was one of the story's new elements. To further emphasize the theme, the characters Berkut and Rinea were introduced, who expanded upon the original themes of duality by acting as opposites to Alm and Celica. Berkut was designed as a foil for Alm, with the latter's common roots contrasting with Berkut's royal lineage.[11] The characters also underwent both subtle and grand alterations, such as Celica being made of royal blood.[12] While the team decided to focus on original protagonists Alm and Celica rather than incorporating an avatar as had been done for Awakening and Fates. The sibling relationship and their positions in separate rebellious factions was what had originally drawn Nakanishi back towards the game.[10]
The gameplay was rebuilt from the ground up based on the technology developed for Fates and Awakening, with its redesign being seen as a necessity with remaking the story due to the original version's 'obtuse' mechanics.[8][10] Rather than bring the game more in line with the rest of the Fire Emblem series, they preserved the role-playing elements and combined them with more recent Fire Emblem mechanics. The free roaming ability had been developed for Fates, but quality concerns led it to being cut. As Gaiden had this feature originally, free roaming was considered by the staff of Echoes to be a 'perfect' match. It was also decided to lower the difficulty when compared to the original, allowing both series veterans and newcomers to enjoy the game.[8] While the team considered adding the Weapons Triangle, it would have required adding more characters or altering the original cast, going against the team's intentions. The Marriage system—a mechanic from Awakening and Fates that allowed for the creation of child characters with new storylines and inherited statistics—was similarly not included as it would have disrupted established character relations too much. Despite this, the series' established Support system was added to properly flesh out characters.[9]
Music[edit]
The game's music was composed and arranged primarily by Takeru Kanazaki, who had co-composed the music for Fates. Kanazaki had assistance from Intelligent Systems composers Yasuhisa Baba and Shoh Murakami; and anime composer Takafumi Wada of Dimension Cruise, who also handled mixing and editing. The composer for the past few entries, Hiroki Morishita, was not involved with the project due to his commitment to scoring Fire Emblem Heroes.[13] The official soundtrack was released by Japanese music label Symphony No. 5 on October 25, 2017. It covered five discs of music, with the fifth being a data disc.[14][15] The team used the original game's music, composed by Yuka Tsujiyoko, as a starting point for their work. The team attempted to incorporate as many live instruments as possible into the soundtrack. The lyrics for all songs were written by Kusakihara.[14] The vocal ending theme was 'The Heritors of Arcadia'. With lyrics written by Kusakihara, the song was performed by Japanese singer Janis Crunch. The song was written from the dragon Mila's point of view, describing the passing on of responsibilities to humanity.[14] The English version was performed by Bonnie Gordon, who also voiced the character Silque. She became the singer purely by chance, and was worried by the number of high notes in the song due to her low singing voice.[16]
Fire Emblem Awakening Gba Free Download
Release[edit]
The title was first announced in January 2017 during a Nintendo Direct broadcast dedicated to the Fire Emblem series.[6] In Japan, multiple versions of the game were released; in addition to the standard release, there was also a limited edition with a special soundtrack, and a 'Valentia Complete' edition featuring the contents of the limited edition with added items, including an artbook.[17] The game was released in Japan on April 20, 2017;[18] in North America and Europe on May 19;[6][19] and in Australasia on May 20.[20] Amiibo figures of the game's protagonists Alm and Celica were released alongside the game.[6] The game features full voice acting—a first for the Fire Emblem series—for all but minor characters, but the English release does not include dual audio unlike Awakening.[3][21] The game's localization was handled by 8-4, who previously worked on Awakening and the 2008 Nintendo DS title Fire Emblem: Shadow Dragon.[22]
Post-release, five downloadable content (DLC) packs were released over the following two months alongside smaller free DLC, with a Season Pass giving access to all five packs at a reduced price.[23] The DLC packs were split between new dungeons and maps with exclusive character classes, a prologue to the main narrative, and a collaborative character pack with the trading card game Fire Emblem Cipher.[24][25]
Reception[edit]
Reception | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Japanese gaming journal Famitsu praised the voice acting and more action-oriented story scenes, saying it made the story more entertaining and dramatic.[29] Chris Carter, writing for Destructoid, enjoyed the grand scope and grounded nature of the narrative despite a weaker cast than previous Fire Emblem titles.[27] Ray Carsillo of Electronic Gaming Monthly called the narrative 'your typical Fire Emblem tale of kings, queens, dragons, and magic',[28] while Game Informer's Javy Gwaltney said that the narrative and its leads Alm and Celica were the main reason he continued playing the game.[30] Griffin Vacheron of Game Revolution praised the story's emulation of popular visual novel titles such as Danganronpa and enjoyed both the writing and localization.[31]GameSpot's Heidi Kemps praised the balance between dialogue and combat when portraying the characters,[32] and Chris Schilling of GamesRadar enjoyed the narrative and singled out Celica's storyline as the better part of the game.[33] Meghan Sullivan of IGN, while noting the game's very familiar premise, said that the overall story 'makes for a good soap opera'.[34]Nintendo Life's Morgan Sleeper enjoyed the simplified storyline after the complex structure of Fates,[35] while Daan Koopman of Nintendo World Report admired its scope and the dynamic between the two protagonists' contrasting views on the war.[36]
Famitsu positively noted the general presentation and its impact on the experience,[29] while Carsillo praised the full-motion cutscenes and character portraits.[28] Gwaltney enjoyed cutscenes and battle animations while finding character models 'a bit fuzzy'.[30] Vacheron lauded the quality of cutscenes and its visual style, while he positively compared to visual novels.[31] Schilling found the subdued color palate and felt that the graphics were created with a lower budget than earlier titles,[33] while Sullivan cited the cutscenes as being 'well-made'.[34] Sleeper praised the graphical variety and the opportunities to see environmental details,[35] and Koopman felt that its visuals were the game's greatest improvement over earlier 3DS titles.[36] The voice acting also received general praise for its quality and scope,[b] with the exception of Carter who found it uneven.[27]
Famitsu praised the gameplay for both introducing new elements and updating the mechanics of Gaiden, saying it helped elevate the game above its previous black sheep status.[29] Carter enjoyed the gameplay flow despite finding some of the mechanics underdeveloped.[27] while Carsillo enjoyed combat but noted a lack of variation in victory conditions.[28] Gwaltney mentioned several points where the difficulty became unfair and compromised the more enjoyable elements of battles,[30] and Vacheron found the older mechanics had been successfully retooled to feel satisfying to use.[31] Kemps enjoyed the gameplay and new additions such as Mila's Turnwheel despite the requirement for grinding to progress past difficult battles,[32] and Schilling praised the gameplay refinements while pointing out its weak map design.[33] Sullivan adjusted to the old-fashioned mechanics and found them enjoyable after the initial shock, praising their implementation but noting several unfair difficulty spikes.[34] Sleeper praised much of the map design and enjoyed how the additional systems expanded the game's combat and tactical options.[35] Koopman positively noted the various key parts of the gameplay elements, calling the combat and exploration segments one of the reasons the game stood out in the Fire Emblem series as a whole.[36] The new dungeon crawling segments were generally praised by critics,[c] although Vacheron found them lacking in substance.[31] The omission of the series' recurring Weapon Triangle mechanic also raised comments, with several noting that players would take time to get used to it after experiencing the likes of Awakening.[d]
Free electronic data sheets. ALLDATASHEET.COM is the biggest online electronic component datasheets search engine. Contains over 50 million semiconductor datasheets. More than 60,000 Datasheets update per month. More than 450,000 Searches per day. More than 24,700,000 Impressions per month. FreeDatasheets.com is your complete component datasheet resource. Search from thousands of datasheets. No login or membership required. Full text based datasheet searches. Save datasheets directly as a pdf file. Files are saved as their part numbers. Easily search for.
Sales[edit]
During its first week on sale in Japan, Fire Emblem Echoes sold 135,195 units, topping gaming charts and selling through 80% of its initial shipment.[37] Not even a full week into its release Fire Emblem Echoes became number one on Japan's sale charts. Beating out its 2nd place competitor by 83,526 more copies sold.[38] Upon its debut in the United Kingdom, the game was fifth in the all-format gaming charts.[39] In Australia and New Zealand, the game was second in the all platform gaming charts, and topped 3DS charts.[40] In North America, Shadows of Valentia reached seventh place in the all-format gaming charts. According to the NPD Group, the release of Shadows of Valentia prompted a rise in portable console sales.[41] In their quarterly financial report, Nintendo stated that Fire Emblem Echoes had been a popular title during the period.[42]
Accolades[edit]
Fire Emblem Awakening Download Code
The game was nominated for 'Best 3DS Game' in IGN's Best of 2017 Awards.[43] It was also nominated for 'Handheld Game of the Year' at the 21st Annual D.I.C.E. Awards,[44] and for 'Original Dramatic Score, Franchise' at the 17th Annual National Academy of Video Game Trade Reviewers Awards.[45][46]
Fire Emblem Awakening Dlc Rom
Notes[edit]
- ^Known in Japan as Fire Emblem Echoes: Another Hero King (ファイアーエムブレム エコーズ もうひとりの英雄王Fire Emblem Echoes: Mō Hitori no Eiyū-ō)
- ^Electronic Gaming Monthly,[28]GamesRadar,[33]Game Revolution,[31]GameSpot,[32]Nintendo Life,[35]Nintendo World Report[36]
- ^Destructoid,[27]Electronic Gaming Monthly,[28]Famitsu,[29]GameSpot,[32]IGN,[34]Nintendo Life,[35]Nintendo World Report[36]
- ^Destructoid,[27]Electronic Gaming Monthly,[28]GameSpot,[32]IGN[34]
References[edit]
- ^ abcdeSullivan, Lucas (2017-04-20). 'What's old is new again in Fire Emblem Echoes: Shadows of Valentia'. GamesRadar. Archived from the original on 2017-04-28. Retrieved 2017-04-28.
- ^ abcdefGraeber, Brendan (2017-04-20). 'Fire Emblem Echoes: Shadows of Valentia Takes A Calculated Risk By Revamping The Strategy RPG'. IGN. Archived from the original on 2017-04-20. Retrieved 2017-04-28.
- ^ abcKoopman, Daan (2017-04-26). 'Fire Emblem Echoes: Shadows of Valentia (3DS) Hands-on Preview 2'. Nintendo World Report. Archived from the original on 2017-05-01. Retrieved 2017-05-01.
- ^ abcKoopman, Daan (2017-03-30). 'Fire Emblem Echoes: Shadows of Valentia (3DS) Hands-on Preview'. Nintendo World Report. Archived from the original on 2017-03-31. Retrieved 2017-05-01.
- ^ abcニンテンドー3DS用ソフト『ファイアーエムブレム エコーズ もうひとりの英雄王』2017年4月20日発売決定! 『FE外伝』をリメイク (in Japanese). Famitsu. 2017-01-19. Archived from the original on 2017-01-21. Retrieved 2017-01-21.
- ^ abcdFrank, Allegra (2017-01-18). 'Fire Emblem Echoes: Shadows of Valentia heading to 3DS this May'. Polygon. Archived from the original on 2017-01-18. Retrieved 2017-01-18.
- ^Oxford, Nadia (2017-01-19). 'What is Fire Emblem Gaiden? Here's How it Differs From the Rest of the Series'. USGamer. Archived from the original on 2017-01-21. Retrieved 2017-01-21.
- ^ abcdefg『FE Echoes』内容ぎっしりインタビュー. Dengeki Nintendo (in Japanese). ASCII Media Works (June 2017). 2017-04-21.Translation
- ^ abcRobinson, Martin (2017-05-30). 'The past, present and future of Fire Emblem'. Eurogamer. Archived from the original on 2017-05-30. Retrieved 2017-05-30.
- ^ abcFrank, Allegra (2017-05-19). 'Fire Emblem Echoes team: 'It's a new experience, not an old game''. Polygon. Archived from the original on 2017-05-20. Retrieved 2017-05-22.
- ^Bailey, Kat (2017-05-31). 'How Fire Emblem Echoes: Shadows of Valentia Modernized a Forgotten 8-bit Strategy Classic for the 3DS'. USGamer. Archived from the original on 2017-06-01. Retrieved 2017-06-01.
- ^『ファイアーエムブレム Echoes もうひとりの英雄王』インタビュー(前編). Nintendo Dream (in Japanese). 2017-05-20. Archived from the original on 2019-08-01. Retrieved 2019-08-01.Translation
- ^Greening, Chris (2017-04-21). 'Music and composer details for Fire Emblem Echoes'. Video Game Music Online. Archived from the original on 2017-04-28. Retrieved 2017-04-21.
- ^ abcファイアーエムブレム Echoes もうひとりの英雄王 サウンドトラック. Symphony No. 5 (in Japanese). Archived from the original on 2019-03-31. Retrieved 2019-08-01.
- ^『ファイアーエムブレム Echoes もうひとりの英雄王 オリジナル・サウンドトラック』が本日発売 総収録5時間超の大ボリューム【プレゼントあり】 (in Japanese). 2017-10-25. Archived from the original on 2019-02-01. Retrieved 2019-08-01.
- ^Sleeper, Morgan (2017-07-13). 'Feature: Talking Trade With Bonnie Gordon, Voice of Fire Emblem: Echoes' Silque'. Nintendo Life. Archived from the original on 2019-02-15. Retrieved 2019-08-01.
- ^'『ファイアーエムブレム Echoes もうひとりの英雄王』'LIMITED EDITION'とマイニンテンドーストア限定版'VALENTIA COMPLETE'には豪華特典を同梱' (in Japanese). Famitsu. 2017-01-19. Archived from the original on 2017-01-21. Retrieved 2017-01-21.
- ^「ファイアーエムブレム エコーズ もうひとりの英雄王」が3DSで4月20日に発売。シリーズ2作目「ファイアーエムブレム外伝」のリメイク (in Japanese). 4Gamer.net. 2017-01-18. Archived from the original on 2017-01-18. Retrieved 2017-01-18.
- ^Robinson, Martin (2017-01-18). 'There's a new Fire Emblem coming to the 3DS this year'. Eurogamer. Archived from the original on 2017-01-18. Retrieved 2017-01-18.
- ^'Fire Emblem games for mobile, Nintendo Switch and Nintendo 3DS in development!'. Nintendo AU. 2017-01-19. Archived from the original on 2017-01-19. Retrieved 2017-01-19.
- ^Sato (2017-02-14). 'Fire Emblem Echoes Will Only Be Available With English Voiceover'. Siliconera. Archived from the original on 2017-02-15. Retrieved 2017-02-15.
- ^Casey (2017-03-27). 'Localization Team 8–4 Is Working On Fire Emblem Echoes: Shadows of Valentia'. Siliconera. Archived from the original on 2017-03-27. Retrieved 2017-03-27.
- ^Romano, Sal (2017-05-03). 'Fire Emblem Echoes: Shadows of Valentia DLC packs detailed'. Gematsu. Archived from the original on 2017-05-03. Retrieved 2017-05-03.
- ^'Expand your adventure with new downloadable content for Fire Emblem Echoes: Shadows of Valentia from 19th May'. Nintendo UK. 2017-03-05. Archived from the original on 2019-08-02. Retrieved 2019-08-02.
- ^ファイアーエムブレム Echoes もうひとりの英雄王 : 追加コンテンツ. Fire Emblem Echoes Japanese website (in Japanese). Archived from the original on 2019-02-28. Retrieved 2019-08-02.
- ^'Fire Emblem Echoes: Shadows of Valentia for 3DS Reviews'. Metacritic. Archived from the original on 2017-12-06. Retrieved 2017-05-27.
- ^ abcdefCarter, Chris (2017-05-16). 'Review: Fire Emblem Echoes: Shadows of Valentia'. Destructoid. Archived from the original on 2017-05-16. Retrieved 2017-05-16.
- ^ abcdefgCarsillo, Ray (2017-05-16). 'Fire Emblem Echoes: Shadows of Valentia review'. Electronic Gaming Monthly. Archived from the original on 2017-12-01. Retrieved 2017-05-16.
- ^ abcdeニンテンドー3DS – ファイアーエムブレム エコーズ もうひとりの英雄王. Famitsu (in Japanese). Enterbrain (1480). 2017-04-13.Translation
- ^ abcdGwaltney, Javy (2017-05-16). 'Fire Emblem Echoes: Shadows of Valentia'. Game Informer. Archived from the original on 2017-12-01. Retrieved 2017-05-16.
- ^ abcdefVacheron, Griffin (2017-05-16). 'Fire Emblem Echoes: Shadows of Valentia Review'. Game Revolution. Archived from the original on 2017-05-16. Retrieved 2017-05-16.
- ^ abcdefKemps, Heidi (2017-05-16). 'Fire Emblem Echoes: Shadows of Valentia Review'. GameSpot. Archived from the original on 2017-12-01. Retrieved 2017-05-16.
- ^ abcdeSchilling, Chris (2017-05-16). 'Fire Emblem Echoes: Shadows of Valentia review'. GamesRadar. Archived from the original on 2017-12-01. Retrieved 2017-05-16.
- ^ abcdefSullivan, Meghan (2017-05-16). 'Fire Emblem Echoes: Shadows of Valentia Review'. IGN. Archived from the original on 2017-05-16. Retrieved 2017-05-16.
- ^ abcdefSleeper, Morgan (2017-05-16). 'Review: Fire Emblem Echoes: Shadows of Valentia'. Nintendo Life. Archived from the original on 2017-12-01. Retrieved 2017-05-16.
- ^ abcdefKoopman, Daan (2017-05-16). 'Fire Emblem Echoes: Shadows of Valentia (3DS) Review'. Nintendo World Report. Archived from the original on 2017-12-01. Retrieved 2017-05-16.
- ^【週間ソフト販売ランキング TOP50】3DS『FE エコーズ』が14.3万本で1位(4月17日~23日) (in Japanese). Dengeki Online. 2017-04-27. Archived from the original on 2017-05-01. Retrieved 2017-05-01.
- ^Ashcraft, Brian. 'Fire Emblem Echoes Was The Biggest Selling Game In Japan Last Week'.
- ^Whitehead, Thomas (2017-05-22). 'Fire Emblem Echoes: Shadows of Valentia Enjoys a Reasonable Debut in UK Charts'. Nintendo Life. Archived from the original on 2017-05-27. Retrieved 2017-05-27.
- ^Makuch, Eddie (2017-05-24). 'Top 10 Best-Selling Games Of The Past Week In Australia And New Zealand'. GameSpot. Archived from the original on 2017-05-27. Retrieved 2017-05-27.
- ^Hillier, Brenna (2017-06-20). 'Injustice 2 tramples May NPD charts, poor old Prey not so hot'. VG247. Archived from the original on 2017-06-20. Retrieved 2017-06-20.
- ^'Earnings Release: Three Months Ended June 30, 2017'(PDF). Nintendo. 2017-07-26. Archived(PDF) from the original on 2017-08-02. Retrieved 2017-08-04.
- ^'Best of 2017 Awards: Best 3DS Game'. IGN. 2017-12-20. Retrieved 2018-01-21.
- ^Makuch, Eddie (2018-01-14). 'Game Of The Year Nominees Announced For DICE Awards'. GameSpot. Retrieved 2018-01-21.
- ^'Nominee List for 2017'. National Academy of Video Game Trade Reviewers. 2018-02-09. Retrieved 2018-02-19.
- ^'Horizon wins 7; Mario GOTY'. National Academy of Video Game Trade Reviewers. 2018-03-13. Retrieved 2018-03-15.