Game Maker Studio Engine

(Redirected from GameMaker: Studio)

This engine must be used with GameMaker: Studio. If you don't have GameMaker: Studio you can download it at www.yoyogames.com. It was originally designed to help quickly prototype small platform or isometric games. Using only a few script calls, and 2 objects, you can create working and fluid platform mechanics. I've tried my best to document. Engine Info Links. Game Maker Studio. A general game making suite designed to allow its users to easily develop computer games without needing to program. A custom Super Mario Bros. Game engine and level editor that blends elements from. GameMaker Studio 2 Demos and Tutorials. Space Rocks - DnD. Space Rocks - GML.

GameMaker Studio
Original author(s)Mark Overmars
Developer(s)YoYo Games
Initial release15 November 1999; 19 years ago
Stable release
Written inC++ (Runtime), C# (IDE)
Operating systemMicrosoft Windows
macOS
Available inEnglish, French, Spanish, German
TypeGame creation system
LicenseProprietary
Websitehttps://yoyogames.com

Game Maker Studio Platform Engine

GameMaker Studio (formerly Animo until 1999, Game Maker until 2011, GameMaker until 2012, and GameMaker: Studio until 2017) is a cross-platformgame engine developed by YoYo Games.

GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features. GameMaker was originally designed to allow novice computer programmers to be able to make computer games without much programming knowledge by use of these actions. Recent versions of software also focus on appealing to advanced developers.[1]

  • 1Overview

Overview

GameMaker is primarily intended for making games with 2D graphics, allowing out-of-box use of raster graphics, vector graphics (via SWF),[2] and 2D skeletal animations (via Esoteric Software's Spine)[3][4] along with a large standard library for drawing graphics and 2D primitives.[5] While the software allows for limited use of 3D graphics, this is in form of vertex buffer[6] and matrix functions, and as such not intended for novice users.

The engine uses Direct3D on Windows, UWP, and Xbox One; OpenGL on macOS and Linux; OpenGL ES on Android and iOS, WebGL or 2d canvas on HTML5, and proprietary APIs on consoles.

The engine's primary element is an IDE with built-in editors for raster graphics, level design, scripting, paths, and shaders (GLSL or HLSL).[7] Additional functionality can be implemented in software's scripting language or platform-specific native extensions.[8] In GameMaker Studio 2, you can choose whether to export the game as an NSIS installer, or a .zip file containing the game, the data.win file, and any files added under the 'Included Files' tab in the editor.[9]

Supported platforms

GameMaker supports building for Microsoft Windows, macOS, Ubuntu, HTML5, Android, iOS, Amazon Fire TV, Android TV, Microsoft UWP, PlayStation 4, and Xbox One;[10][11][12] support for the Nintendo Switch was announced in March 2018, with Undertale to be the first such title to be brought to the Switch.[13]

In past, GameMaker supported building for Windows Phone (deprecated in favor of UWP), Tizen, PlayStation 3, and PlayStation Vita (not supported in GMS2 'largely for business reasons').[14]

PlayStation Portable support was demonstrated in May 2010,[15] but never made publicly available (with only a small selection of titles using it).[16]

Raspberry Pi support was demonstrated in February 2016,[17] but as of May 2018 not released.

Between 2007 and 2011, YoYo Games maintained a custom web player plugin for GameMaker games[18] before releasing it as open-source mid-2011[19] and finally deprecating in favor of HTML5 export.

Drag and Drop

Drag and Drop (DnD) is GameMaker's visual scripting tool.

DnD allows developers to perform common tasks (like instantiating objects, calling functions, or working with files and data structures) without having to write a single line of code. It remains to be largely aimed at novice users.[20]

While historically DnD remained fairly limited in what can be comfortably done with it,[21][22] GameMaker Studio 2 had seen an overhaul to the system, allowing more tasks to be done with DnD, and having it translate directly to code[23] (with an in-IDE preview for users interested in migrating to code).

GameMaker Language

GameMaker Language is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages.[24][25][26]

The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance.[27] On HTML5, GML is source-to-source compiled to JavaScript with optimizations and minification applied in non-debug builds.[28]

History

GameMaker was originally developed by Mark Overmars. The program was first released on 15 November 1999 under the name of Animo (at the time, it was just a graphics tool with limited visual scripting capabilities).[29] The first versions of the program were being developed in Delphi.[30]

Subsequent releases seen the name changed to Game Maker and software moving towards more general-purpose 2d game development.

Versions 5.0 and below have been freeware; version 5.1 introduced an optional registration fee; version 5.3 (January 2004) introduced a number of new features for registered users, including particle systems, networking, and possibility to extend games using DLLs.[31]

Version 6.0 (October 2004) introduced limited functionality for use of 3D graphics, as well as migrating the runtime's drawing pipeline from VCL to DirectX.[32]

Growing public interest led Overmars to seek help in expanding the program, which led to partnership with YoYo Games in 2007.[33] From this point onward, development was handled by YoYo Games while Overmars retained a position as one of company's directors.[34] Version 7.0 was the first to emerge under this partnership.

Engine

The first macOS compatible version of program was released in 2009,[35] allowing games to be made for two operating systems with minimal changes.

Learn basic knowledge on Korean culture.It’s fun and easy to follow! Free korean language tutorial. Read and write Korean alphabet.2. Communicate in Korean with basic expressions.3.

Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion[36] with the 1991 software Game-Maker. This version also had the runtime rewritten in C++ to address performance concerns[37] with previous versions.

September 2011 sees the initial release of 'GameMaker: HTML5' - a new version of software with capability to export games for web browsers alongside with desktop.[38]

GameMaker: Studio entered public beta in March 2012[38] and enjoyed a full release in May 2012.[39] Initial supported platforms included Windows, Mac, HTML5, Android, and iOS. Additional platforms and features were introduced over the years following;[40][41][42][43] Late 2012 there was an accident with anti-piracy measures misfiring for some legitimate users.

In February 2015, GameMaker was acquired by Playtech together with YoYo Games. Announcement reassured that GameMaker will be further improved and states plans to appeal to broader demographic, including more advanced developers.[1][44]

November 2016 sees the initial release of GameMaker Studio 2 beta,[45] with full release in March 2017.[46] This version spots a completely redesigned IDE (rewritten in C#[47]) and a number of new editor and runtime features.

Reception

The program currently holds a rating of 8.5/10 on Mod DB based on 223 user reviews; many cite its flexibility and ease of use as positives and instability, crashes, project corruption and outdated features as negatives.[48] Douglas Clements of Indie Game Magazine wrote that the program '[s]implifies and streamlines game development' and is 'easy for beginners yet powerful enough to grow as you develop', though noting that 'resource objects have to be gathered if unable to create' and that licensing between Steam and the YoYo Games website is 'convoluted'.[49]

References

  1. ^ abVinciguerra, David; Howell, Andrew (16 October 2015). The GameMaker Standard. CRC Press. ISBN978-1-317-51469-5.
  2. ^Kerr, Chris. 'GameMaker Studio 2 gets new low-cost 'Creators Edition''. Retrieved 9 May 2018.
  3. ^'GDC17: GameMaker Studios 2.0 Takes On Industry Titans Broken Joysticks'. Broken Joysticks. 12 March 2017. Retrieved 9 May 2018.
  4. ^'Skeletal Animation Sprites Using Spine Blog YoYo Games'. Yoyo Games. Retrieved 9 May 2018.
  5. ^'Drawing'. docs2.yoyogames.com. Retrieved 9 May 2018.
  6. ^'Drawing And Creating Primitives'. docs2.yoyogames.com. Retrieved 9 May 2018.
  7. ^'2D Game Development Engine 'GameMaker Studio 2' Debuts on macOS'. Retrieved 9 May 2018.
  8. ^'GameMaker Studio 2 gets an education edition'. VentureBeat. 23 May 2017. Retrieved 9 May 2018.
  9. ^'Compiling'. docs2.yoyogames.com. Retrieved 20 February 2019.
  10. ^Evan Lewis (6 November 2014). 'Learn how to make your own video games with GameMaker: Studio at RetroGameCon'. Syracuse Media Group. Retrieved 2 December 2014.
  11. ^'This will let you say 'Happy Birthday,' 'Get Well Soon' with a video game'. Alexa Ray Corriea. 22 January 2014. Retrieved 23 January 2014.
  12. ^'No coding required: How new designers are using GameMaker to create indie smash hits'. PC Gamer. Retrieved 15 January 2015.
  13. ^Good, Owen (9 March 2018). 'Undertale coming to Switch brings indie games' GameMaker Studio engine with it'. Polygon. Retrieved 9 March 2018.
  14. ^'We are YoYoGames, we recently announced GameMaker Studio 2. Ask us anything. • r/gamemaker'. reddit. Retrieved 9 May 2018.
  15. ^'Create games for your PSP with Game Maker'. Pocket Gamer. Retrieved 8 May 2018.
  16. ^'Indie platformer They Need To Be Fed coming to PSP'. Pocket Gamer. Retrieved 8 May 2018.
  17. ^'Three great GameMaker games for Raspberry Pi - Raspberry Pi'. Raspberry Pi. 15 February 2016. Retrieved 9 May 2018.
  18. ^'GMking's MarkUp Magazine - Issue 12'.
  19. ^'YoYo Website plans Blog YoYo Games'. Yoyo Games. Retrieved 9 May 2018.
  20. ^'Interview: James Cox of YoYo Games about GameMaker Studio 2 This Is Xbox'. This Is Xbox. Retrieved 9 May 2018.
  21. ^'Drag-and-Drop icons to GameMaker Language reference'(PDF).
  22. ^'No coding required: How new designers are using GameMaker to create indie smash hits'. pcgamer. Retrieved 9 May 2018.
  23. ^'GameMaker Studio creators look back at 17 years of development'. VentureBeat. 4 September 2017. Retrieved 9 May 2018.
  24. ^Christian, Brian; Isaacs, Steven (28 December 2015). GameMaker Programming By Example. Packt Publishing Ltd. ISBN978-1-78588-847-2.
  25. ^Jr, Jerry Lee Ford (1 June 2009). Getting Started with Game Maker. Cengage Learning. ISBN978-1435455214.
  26. ^Habgood, Jacob; Overmars, Mark (31 December 2006). The Game Maker's Apprentice: Game Development for Beginners. Apress. ISBN978-1-4302-0159-5.
  27. ^'GameMaker: Studio introduces YoYo Compiler and cross-platform Shader support'. Retrieved 9 May 2018.
  28. ^Elliott, Jason Lee (22 April 2013). HTML5 Game Development with GameMaker. Packt Publishing Ltd. ISBN978-1-84969-411-7.
  29. ^Jr, Jerry Lee Ford (1 June 2009). Getting Started with Game Maker. Cengage Learning. ISBN978-1435455214.
  30. ^'Game Maker Studio engine'. Desura. Retrieved 29 May 2013.
  31. ^'Game Maker Pages'. 10 January 2004. Retrieved 8 May 2018.
  32. ^Ford, Jerry (2010). Getting Started with Game Maker. Course Technology, a part of Cengage Learning. ASIN1598638823. ISBN978-1-59863-882-0.CS1 maint: ASIN uses ISBN (link)
  33. ^Stanton, Rich (23 July 2015). A Brief History Of Video Games: From Atari to Virtual Reality. Little, Brown Book Group. ISBN9781472118813.
  34. ^Habgood, Jacob; Overmars, Mark (31 December 2006). The Game Maker's Apprentice: Game Development for Beginners. Apress. ISBN978-1-4302-0159-5.
  35. ^Jr, Jerry Lee Ford (1 June 2009). Getting Started with Game Maker. Cengage Learning. ISBN978-1435455214.
  36. ^Eric-Jon Rössel, Tairne (30 April 2010). 'The Original Game-Maker'. Archived from the original on 1 March 2014. Retrieved 15 January 2015.
  37. ^Ford, Jerry (2009). Getting Started with Game Maker. Cengage Learning. p. 333. ISBN978-1133168966.
  38. ^ abRose, Mike. 'YoYo Games Releases GameMaker: HTML5 Tools'. Retrieved 8 May 2018.
  39. ^'YoYo Games unveils GameMaker: Studio for cross-platform development'. VentureBeat. 22 May 2012. Retrieved 8 May 2018.
  40. ^'Game Maker Studio 1.1 released - csanyk.com'. csanyk.com. 6 September 2012. Retrieved 8 May 2018.
  41. ^'YoYo Games updates GameMaker: Studio to speed development time'. VentureBeat. 27 August 2013. Retrieved 8 May 2018.
  42. ^'GameMaker est disponible en version 1.3 et apporte un nouveau débogueur et le support des consoles de Sony'. Developpez.com (in French). Retrieved 8 May 2018.
  43. ^'Welcome to GameMaker: Studio 1.4 GameMaker Blog'. 18 June 2016. Retrieved 8 May 2018.
  44. ^'YoYo Games is Acquired by Playtech plc YoYo Games'. 26 March 2015. Retrieved 8 May 2018.
  45. ^'GameMaker Studio 2 enters beta'. PCGamesN. Retrieved 8 May 2018.
  46. ^GameFromScratch.com, Copyright. 'GameMaker Studio 2 Released'. www.gamefromscratch.com. Retrieved 8 May 2018.
  47. ^'GameMaker Studio 2: Remade to Stay Up-to-date - Gamesauce: Global Inspiration for Game Developers'. www.gamesauce.biz. Retrieved 8 May 2018.
  48. ^'GameMaker: Studio Reviews'. DBolical Pty Ltd. Retrieved 15 January 2015.
  49. ^Douglas Clements. ''GameMaker: Studio' – Lord Over The Pixels'. Indie Games Magazine. Archived from the original on 22 December 2017. Retrieved 19 January 2017.

External links

  • Programming:Game Maker at Wikibooks
  • Media related to GameMaker Studio at Wikimedia Commons
Retrieved from 'https://en.wikipedia.org/w/index.php?title=GameMaker_Studio&oldid=911841167'

Game development on the GameMaker Studiocross-platformgame engine, published by YoYo Games, is supported for Android, Fire OS, HTML5, iOS, Linux distributions, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One.[1][2][3][4] Development was also previously supported on PlayStation 3, PlayStation Vita, Tizen, and Windows Phone,[3][5] though had been deprecated in GameMaker Studio 2, the latest edition of the engine released by YoYo Games.[3]

Games[edit]

List of games created in GameMaker Studio
TitleGenre(s)Developer(s)Publisher(s)Release date[a]Platform[b]Ref
AndiOSLXMacNSPS4PSVXBO
10 Second Ninja XActionFour Circle InteractiveCurve Digital19 July 2016N/AN/AN/AN/AN/AYesYesYes[6]
12 Is Better Than 6Shoot 'em upInk Stains GamesHypeTrain Digital20 November 2015N/AN/AN/AN/AN/AN/AN/AN/A[7]
Alone with YouAction adventureBenjamin Rivers, IncBenjamin Rivers, Inc10 February 2017N/AN/AN/AYesN/AYesYesN/A[8]
AM2RAction adventureMilton GuastiMilton Guasti6 August 2016N/AN/AN/AN/AN/AN/AN/AN/A[9]
Another PerspectiveShaun SpaldingShaunJS, Digerati Distribution9 August 2014N/AN/AN/AN/AN/AN/AN/AN/A[10]
Bamboo EPSokpop CollectiveSokpop Collective16 December 2016N/AN/AN/AN/AN/AN/AN/AN/A[11]
Barkley, Shut Up and Jam: GaidenRole-playingTales of Game's StudiosTales of Game's Studios22 January 2008N/AN/AN/AYesN/AN/AN/AN/A[12]
Battleships ForeverReal-time tacticsSean ChanSean ChanUnreleased[c]N/AN/AN/AN/AN/AN/AN/AN/A[14]
BlackholePuzzle platformFiolaSoft StudioFiolaSoft Studio27 February 2015N/AN/AN/AN/AN/AYesN/AYes[15]
Blazing ChromeShoot 'em upJoyMasherJoyMasherTBAN/AN/AN/AYesN/AN/AN/AN/A[16]
Clean Asia!Shoot 'em upJonatan SöderströmJonatan Söderströmc. 2007N/AN/AN/AN/AN/AN/AN/AN/A[17]
Cook, Serve, Delicious!SimulationVertigo GamingVertigo Gaming5 October 2012YesYesYesYesN/AN/AN/AN/A[6]
Cook, Serve, Delicious! 2!!SimulationVertigo GamingVertigo Gaming14 September 2017N/AN/AYesYesYesYesN/AYes[6]
CrashlandsAction-adventureButterscotch ShenanigansButterscotch Shenanigans21 January 2016YesYesN/AYesYesN/AN/AN/A[18]
Death's GambitActionWhite RabbitAdult Swim Games14 August 2018N/AN/AN/AN/AN/AYesN/AN/A[16]
DeltaruneRole-playingToby FoxToby Fox31 October 2018N/AN/AN/AYesYesYesN/AN/A[19]
Don't SinkAction role-playingSebastian Nigro, Christopher Anselmo, Daniel MarquesStudio Eris13 April 2018N/AN/AN/AN/AYesN/AN/AN/A[20]
DownwellRoguelikeOjiro FumotoDevolver Digital14 October 2015YesYesN/AN/AYesYesYesN/A[22]
Gods Will Be WatchingDeconstructeamDevolver Digital24 July 2014YesYesYesYesN/AN/AN/AN/A[23]
GunpointPuzzle platformSuspicious DevelopmentsSuspicious Developments3 June 2013N/AN/AYesYesN/AN/AN/AN/A[24]
HeartboundRole-playingPirate SoftwarePirate Software25 December 2018N/AN/AYesYesN/AN/AN/AN/A[25]
Heat SignatureActionSuspicious DevelopmentsSuspicious Developments21 September 2017N/AN/AN/AN/AN/AN/AN/AN/A[26]
Hotline MiamiShoot 'em upDennaton GamesDevolver Digital23 October 2012YesN/AYesYesN/AYesYesN/A[24]
Hyper Light DrifterAction role-playingHeart MachinePlayism31 March 2016N/AN/AYesYesYesYesN/AYes[27]
IjiPlatformDaniel RemarDaniel Remar1 September 2008N/AN/AN/AYesN/AN/AN/AN/A[28]
Indie PogoFightingLowe Bros. StudiosLowe Bros. Studios10 July 2018N/AN/AN/AN/AN/AN/AN/AN/A[29]
Katana ZeroAskiisoftDevolver Digital17 April 2019N/AN/AN/AYesYesN/AN/AN/A[30]
KingswayRole playingAndrew MoorishAdult Swim Games18 July 2017N/AN/AN/AN/AN/AN/AN/AN/A[31]
KusoPlatformFred WoodFred Wood7 November 2017N/AN/AN/AN/AN/AN/AN/AYes[32]
LovePlatformFred WoodFred Woodc. May 2008N/AN/AN/AN/AN/AN/AN/AN/A[33]
Maldita CastillaActionLocomalitoLocomalito12 December 2012N/AN/AYesN/AN/AN/AN/AN/A[16]
Mondo MedicalsPuzzleJonatan SöderströmJonatan Söderström13 September 2007N/AN/AN/AYesN/AN/AN/AN/A[34]
NidhoggFightingMesshofMesshof13 January 2014N/AN/AN/AYesN/AYesYesN/A[35]
Nidhogg 2FightingMesshofMesshof15 August 2017N/AN/AN/AYesYesYesN/AN/A[16]
Nuclear ThroneShoot 'em upVlambeerVlambeer5 December 2015N/AN/AYesYesN/AYesYesN/A[36]
OrbitShoot 'em up4Bit Games4Bit Games30 September 2015N/AN/AN/AN/AN/AN/AN/AYes[36]
Police StoriesShoot 'em upMighty MorganHypeTrain DigitalTBAN/AN/AYesYesN/AN/AN/AN/A[37]
Rivals of AetherFightingDan FornaceDan Fornace28 March 2017N/AN/AN/AN/AYesN/AN/AYes[38]
Risk of RainRoguelikeHopoo GamesChucklefish8 November 2013N/AN/AYesYesYesYesYesN/A[35]
Soft BodyActionZeke VirantZeke Virant17 May 2016N/AN/AN/AN/AN/AYesYesN/A[39][40]
SolsticeRole-playingMoaCubeMoaCube23 March 2016N/AN/AN/AN/AN/AN/AN/AN/A[6]
SpelunkyRoguelikeMossmouthMossmouth21 December 2008N/AN/AN/AN/AN/AYesYesN/A[41]
Super Snake HDPuzzleMark OvermarsYoYo Games16 June 2011YesYesN/AN/AN/AN/AN/AN/A[42]
Tower of HeavenPlatformAskiisoftAskiisoft13 August 2009N/AN/AN/AN/AN/AN/AN/AN/A[43]
The Aquatic Adventure of the Last HumanAction adventureYCJYYCJY19 January 2016N/AN/AYesYesN/AYesN/AYes[44]
The Red Strings ClubAdventureDeconstructeamDevolver Digital22 January 2018N/AN/AYesYesN/AN/AN/AN/A[16]
The Swords of DittoAction role-playingOnebitbeyondDevolver Digital24 April 2018N/AN/AYesYesN/AYesN/AN/A[45]
Uncanny ValleySurvivalCowardly CreationsCowardly Creations25 April 2015N/AN/AYesYesN/AN/AN/AN/A[6]
UndertaleRole-playingToby FoxToby Fox15 September 2015N/AN/AYesYesYesYesYesN/A[4]
VA-11 HALL-ASimulationSukeban GamesYsbryd Games21 June 2016N/AN/AYesYesYesYesYesN/A[16]
WandersongGreg LobanovHumble Bundle27 September 2018N/AN/AN/AYesYesN/AN/AN/A[41]
Way of the Passive FistFightingHousehold Games Inc.Household Games Inc.6 March 2018N/AN/AN/AN/AN/AYesN/AYes[46][47]
WuppoPuzzle platformKnuist & PerzikSoedesco29 September 2016N/AN/AN/AN/AN/AYesN/AYes[48]
ZeroRangerShoot 'em upSystem ErasureSystem Erasure28 September 2018N/AN/AN/AYesN/AN/AN/AN/A[49]

Game Maker Studio Platformer Engine

See also[edit]

References[edit]

Notes

Hp laserjet 1022 driver install software. Support Operating SystemWindows XP 32bit-64bit / Windows Vista 32bit-64bit / Windows 7 32bit-64bit / Windows 8 32bit-64bit / Windows 8.1 32bit-64bit / Windows 10 32bit-64bit / Mac Os/ Linux. It has a reduced noise degree of 49 dB and is suitable to establish in any atmosphere without any disturbance. Any Other Attributes: This energy celebrity qualified HP single feature printer features a 1-year producer service warranty.

  1. ^Date of first completed public release, regardless of platform or region.
  2. ^All games on this list were released on Microsoft Windows, except for Super Snake HD. Spelunky was released on Chrome OS, PlayStation 3, and Xbox 360. Hotline Miami was released on PlayStation 3.
  3. ^Battleships Forever has remained in its beta phase since its c. 2007 debut.[13]

Citations

  1. ^Corriea, Alexa Ray (22 January 2014). 'This will let you say 'Happy Birthday,' 'Get Well Soon' with a video game'. Polygon. Archived from the original on 7 September 2018. Retrieved 7 September 2018.
  2. ^Moore, Bo (31 July 2014). 'No coding required: How new designers are using GameMaker to create indie smash hits'. PC Gamer. Archived from the original on 2 December 2014. Retrieved 7 September 2018.
  3. ^ abcDominowski, Tori (12 March 2017). 'GDC17: GameMaker Studios 2.0 Takes On Industry Titans'. Broken Joysticks. Archived from the original on 7 September 2018. Retrieved 7 September 2018. While Studio 2 does support a few new platforms such as Microsoft’s new Universal Windows Platform and Android TV, several of said niche platforms such as the PlayStation Vita, Samsung’s Tizen OS, and Windows Phone 8 have been removed.
  4. ^ abLawler, Richard (9 March 2018). ''Undertale' marks the arrival of GameMaker Studio 2 for Switch'. Engadget. Archived from the original on 7 September 2018. Retrieved 7 September 2018.
  5. ^Sarkar, Samit (19 March 2014). 'Sony introduces new indie-oriented PS4 development tools'. Polygon. Archived from the original on 7 September 2018. Retrieved 7 September 2018. As of today, YoYo Games' GameMaker: Studio offers native support for PlayStation 3, PlayStation 4 and PlayStation Vita free to all licensed PlayStation developers.
  6. ^ abcdeHillier, Brenna (7 September 2016). 'GameMaker's Humble Bundle has some great games – and the tools to make your own'. VG247. Archived from the original on 8 September 2018. Retrieved 8 September 2018. ..Uncanny Valley; Cook, Serve, Delicious; Ink, Shep Hard, and Angry Chicken: Egg Madness [..] Extreme Burger Defense, Freeway Mutant [..] Galactic Missile Defense, Solstice, and Home [..] 10 Second Ninja X GameMaker Edition [..] Flop Rocket.
  7. ^'12 Is Better Than 6'. GiantBomb. 25 October 2015. Archived from the original on 5 July 2016. Retrieved 16 February 2019. The game has been developed on the engine Gamemaker: Studio.
  8. ^Vincent, Brittany (12 September 2018). 'Steam's Made with GameMaker Sale has Undertale, Crashlands, and more on the cheap'. Shacknews. Archived from the original on 21 October 2018. Retrieved 21 October 2018. Other standouts include Alone With You..
  9. ^Craddock, David L. (19 September 2016). 'Better Than Black and White: One Man's Decade-Long Quest to Remake 'Metroid II''. Vice. Archived from the original on 7 September 2018. Retrieved 7 September 2018. After getting his feet wet with GameMaker's UI and logic scripting, he prepared to tackle his biggest challenge yet: a total remake of 1991's Metroid II: Return of Samus for Game Boy.
  10. ^Inside Games JP staff (24 February 2014). 'プログラミング知識が無くても作れるゲーム開発ソフトウェア「GameMaker Studio」の通常版が3月頭まで無料リリース中'. Inside Games JP (in Japanese). Archived from the original on 19 October 2018. Retrieved 19 October 2018. He also released the 'Braid' style action game 'Another Perspective' using YoYo Games' game development software 'GameMaker Studio'..
  11. ^Couture, Joel (23 January 2017). 'Road to the IGF: Sokpop Collective's Bamboo Heart'. Gamasutra. Archived from the original on 8 September 2018. Retrieved 8 September 2018. What development tools were used to build your game? [..] Gamemaker Studio.
  12. ^Yao, Tony (18 July 2018). 'Barkley, Shut Up and Jam: Gaiden Review'. Yatta-Tachi. Archived from the original on 7 September 2018. Retrieved 7 September 2018. Shut Up and Jam: Gaiden was made on GameMaker: Studio
  13. ^Bardinelli, John (12 January 2008). 'Weekend Download No. 23'. Jay Is Games. Archived from the original on 7 September 2018. Retrieved 7 September 2018. The game is still in beta..
  14. ^Ong, Germaine, ed. (February 2008). GameAxis Unwired Issue 53. Singapore Press Holdings. p. 32. Archived from the original on 7 September 2018. Retrieved 7 September 2018. ..Battleships Forever was written in Game Maker..
  15. ^Murphy, Patrick (4 March 2014). 'FiolaSoft Studio announced the game Blackhole through Steam Greenlight, collaborating with YouTubers'. Gamasutra. Archived from the original on 15 December 2014. Retrieved 16 February 2019. Factsheet: [..] Engine: Game Maker Studio 1.3..
  16. ^ abcdefJarod (14 August 2018). 'Undertale est confirmé pour septembre sur Switch'. Gamekult (in French). Archived from the original on 8 September 2018. Retrieved 8 September 2018. The catalog of GameMaker Studio 2 includes games like Hyper Light Drifter, Death's Gambit, The Red Strings Club, Nidhogg 2, Blazing Chrome, Maldita Castilla and VA-11 HALL-A.
  17. ^Murphy, Patrick (15 February 2008). 'Road To The IGF: Clean Asia! Takes Aim At Innovation'. Gamasutra. Archived from the original on 7 September 2018. Retrieved 7 September 2018. What sort of development tools did you use to make it? [..] I used Game Maker to create the game..
  18. ^Cowley, Ric (17 February 2016). 'Two years of cancer and crafting: The making of Crashlands'. Pocket Gamer. Archived from the original on 8 September 2018. Retrieved 8 September 2018. ..he had started making a prototype in Game Maker of what would eventually become Crashlands.
  19. ^Kim, Matt (31 October 2018). 'Undertale Creator's New Game Also Has an Uninstalling Bug'. USgamer. Archived from the original on 18 November 2018. Retrieved 18 November 2018. But Fox says that they used Game Maker Studio 2's default uninstaller so the problem could lie somewhere else.
  20. ^Nitro (19 December 2018). 'Don't Sink Sails Into The Nintendo Switch Next Month'. NintendoSoup. Archived from the original on 16 February 2019. Retrieved 16 February 2019.
  21. ^YoYo Games staff (2019). 'Don't Sink'. YoYo Games. Archived from the original on 16 February 2019. Retrieved 16 February 2019.
  22. ^Ellison, Cara (12 April 2015). 'The Japanese Developer Of Downwell Used To Be An Opera Singer'. Kotaku. Archived from the original on 7 September 2018. Retrieved 7 September 2018. Made with Gamemaker Studio, Downwell was picked up by Devolver.
  23. ^Mitchell, Richard (23 January 2015). 'How to make a game in an hour, no experience required'. Engadget. Archived from the original on 7 September 2018. Retrieved 7 September 2018. ..the engine that powers games like Spelunky, Hotline Miami, Risk of Rain, Gods Will Be Watching, Nidhogg and many, many more.
  24. ^ abBenson, Julian (17 February 2015). 'PlayTech buys YoYo Games, owner of GameMaker: Studios, for $16.4m'. PCGamesN. Archived from the original on 7 September 2018. Retrieved 7 September 2018. GameMaker: Studio, the game engine used to make games like Gunpoint, Hotline Miami, and Risk of Rain.
  25. ^Jagneaux, David (27 January 2017). 'Heartbound First Hands-On Preview: Could This Be the Next Undertale?'. IGN. Archived from the original on 10 January 2019. Retrieved 10 January 2019. ..using Game Maker, the same engine powering Heartbound.
  26. ^Rose, Mike (7 August 2014). 'How Gunpoint dev Tom Francis settled on his next commercial game'. Gamasutra. Archived from the original on 7 September 2018. Retrieved 7 September 2018. 'So my main reason for even starting Heat Signature was 'I think I know how to make this in Game Maker!' he laughs.
  27. ^Wawro, Alex (19 January 2017). 'Road to the IGF: Heart Machine's Hyper Light Drifter'. Gamasutra. Archived from the original on 7 September 2018. Retrieved 7 September 2018. What development tools were used to build Hyper Light Drifter? [..] GameMaker Studio
  28. ^SHCC (6 May 2010). 'A case study in truly mature gaming: Iji'. The Escapist. Archived from the original on 7 September 2018. Retrieved 7 September 2018. ..Iji is, [..] developed by Daniel Remar using Game Maker.
  29. ^Prescott, Shaun; Marks, Tom (30 July 2018). 'Five new Steam games you probably missed this week'. PC Gamer. Archived from the original on 28 April 2019. Retrieved 23 August 2019.
  30. ^YoYo Games staff (2016). 'Kingsway by Andrew Morrish'. YoYo Games. Archived from the original on 2 June 2019. Retrieved 10 July 2019.
  31. ^YoYo Games staff (2017). 'Kingsway by Andrew Morrish'. YoYo Games. Archived from the original on 8 September 2018. Retrieved 8 September 2018.
  32. ^YoYo Games staff (2019). 'Kuso by Fred Wood'. YoYo Games. Archived from the original on 16 February 2019. Retrieved 16 February 2019.
  33. ^W., Tim (31 May 2008). 'Indie Game Pick: Love (Fred Wood)'. IndieGames. Archived from the original on 7 September 2018. Retrieved 7 September 2018.
  34. ^W., Tim (26 December 2010). 'More Game Maker Mac OS X Ports'. IndieGames. Archived from the original on 8 September 2018. Retrieved 8 September 2018. Game Maker releases have been ported for the Mac OS X, meaning that Mac owners now have the chance to play Clean Asia, Mondo Medicals, Fractal Fighter and Illegal Communication..
  35. ^ abFamularo, Jessica (28 September 2017). 'The best game engines for making your own 2D indie game'. PC Gamer. Archived from the original on 16 May 2018. Retrieved 7 September 2018. GameMaker Studio 2 [.] Notable games: Nidhogg, Hyper Light Drifter, Undertale, Risk of Rain
  36. ^ abGrubb, Jeff (3 September 2017). 'GameMaker Studio creators look back at 17 years of development'. VentureBeat. Archived from the original on 8 September 2018. Retrieved 8 September 2018. Highlights include the gravitational physics puzzler Orbit [..] Cox points to how so many indie creators have embraced the tool. He points to recent hits like Undertale, Spelunky, Nuclear Throne, and Hotline Miami.
  37. ^DevGAMM staff (2018). 'DevGAMM GamesHub - Police Stories'. DevGAMM Moscow 2018. Archived from the original on 8 September 2018. Retrieved 8 September 2018. Technology: GameMaker: Studio
  38. ^Zando (8 May 2018). 'Rivals Of Aether Release Date Moved To 'Late 2018 – Mid 2019''. NintendoSoup. Archived from the original on 8 September 2018. Retrieved 8 September 2018. ..Dan confirmed that the Switch port of Rivals would be built in Game Maker Studio 2..
  39. ^Brown, Mark (1 December 2014). 'Check out Soft Body and the other winners of our Big Indie Pitch at hoPlay in Bilbao'. Pocket Gamer. Archived from the original on 16 February 2019. Retrieved 16 February 2019.
  40. ^YoYo Games staff (2017). 'Soft Body'. YoYo Games. Archived from the original on 20 April 2017. Retrieved 16 February 2019.
  41. ^ abChan, Stephanie (24 May 2018). 'YoYo Games will publish indie titles made with its GameMaker Studio engine'. VentureBeat. Archived from the original on 6 September 2018. Retrieved 6 September 2018. Dumb and Fat Games used GameMaker Studio to develop its musical adventure Wandersong. [..] GameMaker: Studio and GameMaker Studio 2, which can be seen in action in indie darlings like Mossmouth’s Spelunky..
  42. ^Hamel, Ernst-Jan (4 July 2011). 'Hoogleraar maakt game voor iPhone, iPad en Android'. Utrecht University (in Dutch). Archived from the original on 23 October 2018. Retrieved 23 October 2018. Super Snake HD, made with Game Maker, has been out for iPhone, iPod and iPad since mid-June and for Android devices.
  43. ^FlashyGoodness (8 November 2010). 'Tower of Heaven'. Armor Games. Archived from the original on 8 September 2018. Retrieved 8 September 2018. Tower of Heaven was first released as a Game Maker title..
  44. ^Diver, Mike (18 January 2016). ''The Aquatic Adventure of the Last Human' Is a Cool Game That Raises the Hot Topic of Climate Change'. Vice. Archived from the original on 7 September 2018. Retrieved 7 September 2018. We've talked about wanting it on Vita, but I have no idea how that works with GameMaker, which it's built in..
  45. ^Yarwood, Jack (7 May 2018). 'Making every procedurally-generated playthrough feel unique in Swords of Ditto'. Gamasutra. Archived from the original on 8 September 2018. Retrieved 8 September 2018. Aided by a robust toolset created by studio lead Jonathan Biddle for GameMaker Studio..
  46. ^Jagneaux, David (8 April 2018). '11 Games You Didn't Know About (But Should)'. IGN. Archived from the original on 5 July 2018. Retrieved 16 February 2019. ..In fact, this is not so much a brawler as a game of memory and rhythm.
  47. ^YoYo Games staff (2018). 'Way of the Passive Fist'. YoYo Games. Archived from the original on 18 April 2018. Retrieved 16 February 2019.
  48. ^New, Daniel (9 March 2018). 'GameMaker Studio 2 to support Nintendo Switch'. Thumbsticks. Archived from the original on 8 September 2018. Retrieved 8 September 2018. The 2D game development platform has been used for a number of popular games, including Spelunky, Hyper Light Drifter, and Wuppo.
  49. ^Mark MSX (19 November 2018). 'Episode XVIII: The Chosen One! Interview with Zero Ranger Developers'. The Electric Underground: A Shmup Podcast (Podcast). SoundCloud. Retrieved 9 March 2019.

External links[edit]

Game Maker Studio Engine
Wikimedia Commons has media related to GameMaker Studio.
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